Work

Work I have shipped: the problem, what I did, the decision I made, and the result.

Measured: from my own records. Customer-reported: from a third party. Qualitative: a verifiable result without a figure. In development: not shipped, so no results are claimed.

Unity

Senior Comms Manager → Senior Program Manager, 2021 to now

Unity Awards

Unity, 2024–2025

  • Product
  • Campaign

My part: Built the platform and ran the program, with one colleague reviewing nominees

Flipped an awards program to self-service: studios nominated themselves and made their own promo, with no paid media.

  • 14,000+registrations (+40%), up from 10,000 the year before
  • 36,000+votes (+44%), up from 25,000 the year before

MWU Review

Unity

  • Product
  • Internal process

My part: Created, built and ran the program: set the criteria, built the system and worked with the studios

A pre-launch review program I built and ran: Unity staff play studios' games and send back one written report. 70 projects went through it.

  • 70projects reviewed, in a program that did not exist before
  • 1,284requests from Unity staff to play studios' games, all handled through the system

Asset Request Manager (ARM)

Unity, 2025

  • Tool

My part: Led the project

One intake form with the legal terms built in, and every customer asset in one place, replacing email chasing and scattered Drives.

  • Under 1 hrfrom a customer's request to assets ready, down from 3 weeks
  • 1,000+customer requests managed in 2025

Enemies at GDC 2022

Unity, 2021–2022

  • Campaign

My part: Owned the launch strategy, moved the date to GDC week, and coordinated PR, social, community and legal

Moved a tech demo launch from December to GDC week and planned around it: 1M+ organic views in week one, with no paid media.

  • 1M+organic views in week one, with no paid media
  • 7×first-day views against The Heretic: about 500,000 in 24 hours, against 71,000

Made With Unity project database

Unity, 2021–present

  • Tool

My part: Led the project

A single source of truth for the games Unity's studios were making, grown from about 40 projects to more than 5,000 over five years.

  • 40 → 5,000+tracked projects, over five years

One Marketing Request

Unity, 2025 to 2026

  • Tool
  • Internal process

My part: Built the intake and automations

One intake that adapts to what a teammate needs, so every marketing request arrives ready to act on.

  • ~1,400marketing requests handled, 2025 to June 2026, where before there was only email and Slack

Blizzard Entertainment

Franchise Communications Lead, Europe, 2016 to 2021

Diablo III on Nintendo Switch

Blizzard, 2018

  • Campaign

My part: Developed the concept; coordinated fabrication, logistics and execution

Brought Diablo III on Switch to European media with two touring chests of consoles, instead of flying journalists to a US preview.

Journalists responded enthusiastically, and launch coverage and reviews were overwhelmingly positive.

Heroes of the Storm 2.0 in Europe

Blizzard, 2017

  • Campaign

My part: Led the launch as franchise lead for Europe

A single press event that launched a franchise relaunch across eight European territories with one story and local voices.

  • 8territories on one launch plan
  • 150+media articles, against about 100 for a typical feature activity

2K

PR Manager, Export, 2015 to 2016

NBA 2K in Italy

2K, 2016

  • Campaign

My part: Supported the localised cover and secured the NBA player; the distributor Cidiverte ran the rest

A campaign built for one market that produced an order of 20,000+ additional units.

  • 20,000+incremental unit orders